Even an mercenary working for a kingdom cannot -- despite the fact that adding parties led by your own companions doesn't cost influence. Being king of your own lets you form an army, but in order for you to have formed a kingdom you need a fief (e.g. one of Imperial culture if you're going along the Imperial quest line), so chicken/egg problem.
Look for a weak castle. Find two factions at war, find an army that’s going to siege, and follow them. Siege after them and take their castle before they garrison it. Or, if you know sturgia is going to have their armies down by the khuzaits because they’re at war, take a castle up by the battania border so you have time to siege before Doesn't matter how good you are when the AI factions all declare war on you and leave each other alone. I don't mind being in a multi front war, but when they are all leaving each other alone and it's just your faction versus the world. ♥♥♥♥ war system is a ♥♥♥♥ war system.

Steward skill - don't make my mistake! Bannerlord. Make sure you have at least 1 focus point assigned to the Steward skill in the early game, unless of course your character starts with some learning rate already. I thought I'd leave the skill alone as I was just being a mercenary and didn't need to own any settlements.

Seems kind of silly that there isn't a contract like Warband. 20 months of being a mercenary. I don't want to fight for the Battanians anymore, but I don't want to lose rep with each and every lord by "leaving" the kingdom. Is this a bug? I'm not part of the kingdom. I'm just a mercenary. < >
Configurable Relations Penalty for Leaving A Kingdom at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com) - Not working, crashing on new builds So if anyone already knows mods that do this I would be really grateful if you shared it with me. Edit: I have found a way that is good enough by using the console. you type in
Rebel cities are open season for any faction to fight, but usually only the faction that the city rebelled against will fight them. If the city is taken the rebel lords will stop spawning and eventually be wiped out. If you want to make sure rebelling does not happen, pass all the kingdom policies that increase loyalty.

Nope but if you go to war with the faction that owns the city your workshop is in then poof you lost it. It makes owning workshops when you are being a mercenary more challenging for sure. 2. AnandaTheDestroyer. • 3 yr. ago.

After disbanding the party the companion will just wander off to either the nearest city or nearest castle you own. After that you can either get him back into the party at your castle, or at a tavern in the city (they'll just join you at no expense). You also gotta give them some short time to do this.
et voila ~ to use the mod, you rely heavily on the config.json file. banner codes can be found here. copy and paste codes to kingdoms/clans. JiJ0id. • 3 mo. ago. JiJ0id. • 3 mo. ago. r/Bannerlord.
So the real problem here, as I see it, is the -3 and 4 loyalty based on faction. This should start at -3, go down to 0 within about a year of gameplay, and up to +3 after another year, OR you have the option to slaughter those disloyal to bring it up (but hurt prosperity and notable favor). -4 is just way too much. v1.0.1: Fixed a bug where if the player happened to be waiting in a town/village when the contract menu pops up they would be stuck inside the town/village when the menu closes. The mod should now switch back to the previously open menu if a menu was open when the contract menu triggers. I started the siege and this guy showed up and is just sitting here. At this rate he’s gonna starve us out. I’ve been waiting 2 weeks in game since they hit 0 food. 182. 28. I've been playing as a mercenary, not a full vassal, of several kingdoms, but if I ever try to leave a kingdom, I take a -40 relations penalty with….
There are many currencies in the world of Mount and Blade 2: Bannerlord and Influence is one of the most important ones. Though players wouldn’t think at the start that it is a currency, Influence is used by you and the AI to fight to decide what happens in a faction. Recommended Read: How to Stop Being a Mercenary in Bannerlord
I'm probably 30-40 hours into Bannerlord. My clan is tier 5. I've got 150 or so troops and nearly all at maximum level. My stack is invincible, unless confronted by an army of moderate size. I've got over 500k denars. But I don't know what to do next. The weakest castle of the weakest kingdom has 250 defenders.
Spend your influence to support them when there are new fiefs, if you have a good source of influence you'll max their relationship easily. Leaving with your fiefs will only take 40 relationship so no problem. But before becoming a vassal you'd want to raise your clan tier to at least 4 in order to get more fiefs. yaz213.
You can open the kingdom menu and leave through a button on the top right of the screen. It will be considered leaving unfavorably so you'll lose relations. Yes, basically lol. Only because it is currently bugged, you are supposed to be allowed to leave amicably after 30 days or renew your contract. Defensive sieges were one of the best parts about Warband but these are very hard to come across in Bannerlord. Currently (as of 1.3 and 1.4), the AI only attacks a castle when they have an extreme advantage, which means that if you manage to get into the castle before the AI begins it's siege, you're going to lose the battle. I've got two fiefs and six or seven villages. Unfortunately it seems that most of my time is involved in returning to the same two or three villages that are constantly being raided. Literally nonstop. Looking at the logs of enemy generals I capture, they each have raided, been captured, escaped, and made a new army to raid the same village SIDNz.