Rebel cities are open season for any faction to fight, but usually only the faction that the city rebelled against will fight them. If the city is taken the rebel lords will stop spawning and eventually be wiped out. If you want to make sure rebelling does not happen, pass all the kingdom policies that increase loyalty.
Nope but if you go to war with the faction that owns the city your workshop is in then poof you lost it. It makes owning workshops when you are being a mercenary more challenging for sure. 2. AnandaTheDestroyer. • 3 yr. ago.
After disbanding the party the companion will just wander off to either the nearest city or nearest castle you own. After that you can either get him back into the party at your castle, or at a tavern in the city (they'll just join you at no expense). You also gotta give them some short time to do this.
There are many currencies in the world of Mount and Blade 2: Bannerlord and Influence is one of the most important ones. Though players wouldn’t think at the start that it is a currency, Influence is used by you and the AI to fight to decide what happens in a faction. Recommended Read: How to Stop Being a Mercenary in BannerlordI'm probably 30-40 hours into Bannerlord. My clan is tier 5. I've got 150 or so troops and nearly all at maximum level. My stack is invincible, unless confronted by an army of moderate size. I've got over 500k denars. But I don't know what to do next. The weakest castle of the weakest kingdom has 250 defenders.
Spend your influence to support them when there are new fiefs, if you have a good source of influence you'll max their relationship easily. Leaving with your fiefs will only take 40 relationship so no problem. But before becoming a vassal you'd want to raise your clan tier to at least 4 in order to get more fiefs. yaz213.You can open the kingdom menu and leave through a button on the top right of the screen. It will be considered leaving unfavorably so you'll lose relations. Yes, basically lol. Only because it is currently bugged, you are supposed to be allowed to leave amicably after 30 days or renew your contract. Defensive sieges were one of the best parts about Warband but these are very hard to come across in Bannerlord. Currently (as of 1.3 and 1.4), the AI only attacks a castle when they have an extreme advantage, which means that if you manage to get into the castle before the AI begins it's siege, you're going to lose the battle. I've got two fiefs and six or seven villages. Unfortunately it seems that most of my time is involved in returning to the same two or three villages that are constantly being raided. Literally nonstop. Looking at the logs of enemy generals I capture, they each have raided, been captured, escaped, and made a new army to raid the same village SIDNz.